Urban Disc Golf (UDG)
A variation of Disc Golf, this game involves a 175 gram flying disc in the Urban setting, without baskets.
THE WAY TO PLAY: Like golf there are many ways to play, everyone for themselves, teams, scramble and more. We don't use Disc Golf Discs due to the damage it could incur on a person or property. You will want to use a 175 gram Discraft or Frisbee. These will do little damage if it were to hit something or someone; the float time will also give those not aware of the disc time to move.
WHERE TO PLAY: Typically played where there are large building, no car traffic, and times when there is little foot traffic, concrete is a consideration for location as well (typically +1).
GENERAL RULES:
COURSE CREATION: There are many ways to create a new course here are some examples:
THE WAY TO PLAY: Like golf there are many ways to play, everyone for themselves, teams, scramble and more. We don't use Disc Golf Discs due to the damage it could incur on a person or property. You will want to use a 175 gram Discraft or Frisbee. These will do little damage if it were to hit something or someone; the float time will also give those not aware of the disc time to move.
WHERE TO PLAY: Typically played where there are large building, no car traffic, and times when there is little foot traffic, concrete is a consideration for location as well (typically +1).
GENERAL RULES:
- Player creates course; designating start line or space any specified directions around, over, under, or through obstacles, Any +1 or -1 additions the destination -If during play something is not properly explained or not accounted for, then there can be a group discussion on the misunderstanding to find out how to proceed. -The thrower is not at fault because the designer did not specify The thrower re-throws do to mutual misunderstanding
- Concrete is +1 unless course creator says otherwise
- Buildings are not +1 unless course creator says otherwise -You are not allowed to verbally instruct pedestrians on where to throw or leave your disc.
- First throw is treated like a pull in the game of ultimate, you can move your feet as much as you want, as long as you do not cross the designated throwing space.
- The furthest one from the destination goes next you are not allowed to advance a disc if it is in a place where you can not throw from (inside of a bush). You may however move backwards (which would in turn put the bush between you and your destination).
- Spirit of the game is important, so yelling prior to a players throw is pour play as well as getting a pedestrian to throw another players disc in the opposite direction. There are many scenarios that can occur, but we want people to avoid them as you may want to play with the people you are with again.
COURSE CREATION: There are many ways to create a new course here are some examples:
- Hit the ____: design a course that requires players to throw around trees and buildings to get to the final destination of hitting said object (i.e. sign, side of building, etc)
- Land on ___: like the one above only now you want the disc to land in such a way that it is on an object (i.e. table, parking space, bench, etc)
- Under or through ____: this is nice when you have breeze ways, signs, arch ways, benches, bicycle racks
- Roller: this one you will designate the start of the roll and where the roll has to ends. If there are multiple roles we usually use something to designate where our next role has to start, like a hat or water bottle.
- How many throws: Find an object that is throwing distance away and see who takes the least amount of throws to hit, land on, go through destination. This can be really fun when combined with a roller, in which you have to hit the disc after your teammate rolls it.
- Run and gun: as a team, you progress the disc like that in ultimate, running and catching, to see who can get to the destination first. Dropped passes have to be re-thrown.